The Walkable Multiverse According to Charles Jencks

The Walkable Multiverse According to Charles Jencks

10/1/2015

link

http://blog.longreads.com/2015/09/15/the-walkable-multiverse-according-to-charles-jencks/

summary

In this blog post, Charles Jencks introduces the concept of a "walkable multiverse" and its significance in architecture and design. He argues that a walkable multiverse is an interconnected network of spaces that allows individuals to experience different architectural styles, cultural references, and historical periods as they move through a physical environment. Jencks highlights the importance of creating spaces that engage and stimulate people's imaginations, inviting them to explore and interpret their surroundings. He also discusses various examples of walkable multiverses around the world, including urban spaces, parks, and cultural complexes. Overall, the post offers an intriguing perspective on the role of architecture in creating immersive and diverse experiences.

tags

urban interventions ꞏ public art ꞏ architectural interventions ꞏ cosmic architecture ꞏ postmodernism ꞏ experiential design ꞏ cosmological theories ꞏ cosmic symbolism ꞏ architectural theory ꞏ cultural landscapes ꞏ cosmological principles ꞏ walkability ꞏ architectural aesthetics ꞏ science and art ꞏ spatial design ꞏ built environment ꞏ urban exploration ꞏ environmental psychology ꞏ urban fabric ꞏ city planning ꞏ architectural concepts ꞏ public realm ꞏ spatial experience ꞏ place attachment ꞏ design theory ꞏ urban design ꞏ architecture ꞏ multiverse ꞏ architectural landmarks ꞏ urbanism ꞏ urban development ꞏ public spaces ꞏ urban aesthetics ꞏ urban regeneration ꞏ metaphysics ꞏ place-making ꞏ urban sociology ꞏ public engagement ꞏ charles jencks ꞏ interactive art ꞏ architectural elements ꞏ architectural symbolism ꞏ conceptual art ꞏ architectural criticism ꞏ architectural philosophy ꞏ urban culture ꞏ cosmology ꞏ architectural history ꞏ landscape architecture ꞏ cultural identity ꞏ cosmological philosophy ꞏ art installation ꞏ environmental design