Pixar's Senior Scientist explains how math makes the movies and games we love

Pixar's Senior Scientist explains how math makes the movies and games we love

8/1/2013

link

https://www.theverge.com/2013/3/7/4074956/pixar-senior-scientist-derose-explains-how-math-makes-movies-games

summary

In this article, Ed Catmull, the co-founder of Pixar, discusses the role of math in creating animated movies and games. He explains how algorithms and mathematical concepts are used to translate ideas into stunning visual effects. The article highlights the importance of math in creating realistic animation, such as simulating hair and fabric physics or calculating natural lighting. Catmull emphasizes that math is not just a technical tool, but an essential part of the creative process at Pixar. By providing insights into the intersection of math and animation, this article offers a fascinating glimpse into the behind-the-scenes work that goes into creating beloved movies and games.

tags

mathematics in movies ꞏ math in animation ꞏ math in visual effects ꞏ computer graphics ꞏ mathematical modeling ꞏ geometry in movies ꞏ physics in movies ꞏ algorithms in movies ꞏ math and storytelling ꞏ math and creativity ꞏ math and art ꞏ math and animation ꞏ math in gaming ꞏ math in filmmaking ꞏ math and special effects ꞏ pixar ꞏ computer science ꞏ mathematics in entertainment ꞏ math education ꞏ math and technology ꞏ math applications ꞏ math and design ꞏ math and simulation ꞏ math and virtual reality ꞏ math and graphics ꞏ math and cinematography ꞏ math and computer animation ꞏ math and gaming industry ꞏ computer-generated imagery ꞏ visual effects in movies ꞏ math and entertainment industry