Pixar's Senior Scientist explains how math makes the movies and games we love

Pixar's Senior Scientist explains how math makes the movies and games we love

8/1/2013

link

https://www.theverge.com/2013/3/7/4074956/pixar-senior-scientist-derose-explains-how-math-makes-movies-games

summary

In this article, Ed Catmull, the co-founder of Pixar, discusses the role of math in creating animated movies and games. He explains how algorithms and mathematical concepts are used to translate ideas into stunning visual effects. The article highlights the importance of math in creating realistic animation, such as simulating hair and fabric physics or calculating natural lighting. Catmull emphasizes that math is not just a technical tool, but an essential part of the creative process at Pixar. By providing insights into the intersection of math and animation, this article offers a fascinating glimpse into the behind-the-scenes work that goes into creating beloved movies and games.

tags

computer graphics ꞏ math and graphics ꞏ mathematical modeling ꞏ mathematics in movies ꞏ math and creativity ꞏ math and virtual reality ꞏ math education ꞏ math in filmmaking ꞏ computer-generated imagery ꞏ math and animation ꞏ geometry in movies ꞏ math and cinematography ꞏ mathematics in entertainment ꞏ math in gaming ꞏ math and special effects ꞏ math and art ꞏ physics in movies ꞏ math applications ꞏ math and entertainment industry ꞏ math and storytelling ꞏ math and computer animation ꞏ math and simulation ꞏ math in animation ꞏ math and design ꞏ math in visual effects ꞏ math and gaming industry ꞏ math and technology ꞏ visual effects in movies ꞏ computer science ꞏ algorithms in movies ꞏ pixar