Metaprogramming in ES6
Metaprogramming in ES6
7/8/2015
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summary
This blog post discusses metaprogramming in ECMAScript 6 (ES6) using symbols. It explains how symbols are a new primitive data type in ES6 that can be used as unique identifiers. The post explores various use cases of symbols, such as creating private properties in classes, defining custom iteration behavior, and implementing advanced metaprogramming techniques. It also provides code examples and explanations to demonstrate how symbols can be used effectively. Overall, the article serves as a comprehensive guide to understanding and utilizing symbols for metaprogramming in ES6.
tags
javascript ꞏ ecmascript 6 ꞏ metaprogramming ꞏ symbols ꞏ programming ꞏ web development ꞏ programming language ꞏ code ꞏ software development ꞏ computer science ꞏ object-oriented programming ꞏ programming techniques ꞏ es6 features ꞏ es6 symbols ꞏ javascript symbols ꞏ metaobjects ꞏ metaprogramming in javascript ꞏ code generation ꞏ reflection ꞏ introspection ꞏ dynamic programming ꞏ advanced javascript ꞏ javascript tips ꞏ javascript tricks ꞏ javascript hacks ꞏ javascript best practices ꞏ javascript concepts ꞏ javascript programming ꞏ software engineering ꞏ code optimization ꞏ computer programming ꞏ symbolic programming ꞏ symbolic representation ꞏ abstraction ꞏ code manipulation ꞏ code analysis ꞏ code transformation ꞏ code introspection ꞏ code reflection