The cult of the cookie clicker

The cult of the cookie clicker

11/28/2013

link

https://www.polygon.com/2013/9/30/4786780/the-cult-of-the-cookie-clicker-when-is-a-game-not-a-game

summary

This article discusses the addictive nature of the popular online game, Cookie Clicker, and questions whether it can truly be considered a game. It explores the simple mechanics of the game, which involve repeatedly clicking on a cookie to accumulate points and unlock upgrades. The article also delves into the psychology behind the game's appeal, highlighting its ability to tap into players' desire for achievement and their inclination towards repetitive tasks. While some argue that Cookie Clicker lacks certain qualities typically associated with games, such as clear objectives or challenges, others counter that it still provides a form of entertainment and satisfaction. Ultimately, the article contemplates the line between what defines a game and the addictive experiences that can arise from seemingly simple interactions.

tags

gaming ꞏ video games ꞏ cookie clicker ꞏ game culture ꞏ game addiction ꞏ game design ꞏ casual games ꞏ clicker games ꞏ incremental games ꞏ online gaming ꞏ game development ꞏ game mechanics ꞏ gaming community ꞏ game genre ꞏ game philosophy ꞏ game theory ꞏ game psychology ꞏ game critique ꞏ gaming trends ꞏ game industry ꞏ game analysis ꞏ game experience ꞏ game immersion ꞏ game escapism ꞏ game aesthetics ꞏ game narratives ꞏ game interactivity ꞏ game exploration ꞏ game optimization ꞏ game achievements ꞏ game progression ꞏ game engagement ꞏ game balancing ꞏ game monetization ꞏ game updates ꞏ game community ꞏ game challenges ꞏ game dynamics