Selling candy to babies

Selling candy to babies

4/8/2014

link

https://www.polygon.com/features/2014/4/3/5566578/selling-candy-to-babies

summary

This article examines the controversial marketing tactics used by the video game industry to target young children and their parents. It highlights the phenomenon of "free-to-play" games, where players can download and play games for free but are bombarded with in-app purchases and advertisements for virtual items. The article discusses how these games often employ psychological tricks to encourage impulse buying, effectively selling virtual goods to children without their parents' knowledge or consent. It also explores the ethical concerns raised by these tactics, including the potential for addiction and financial exploitation of vulnerable individuals. Overall, the article sheds light on the manipulative strategies employed by the gaming industry to generate profits from young players.

tags

marketing ꞏ advertising ꞏ consumer behavior ꞏ children ꞏ candy industry ꞏ persuasive tactics ꞏ child psychology ꞏ ethics ꞏ commercialization ꞏ unhealthy food ꞏ branding ꞏ targeted advertising ꞏ children's products ꞏ parenting ꞏ childhood obesity ꞏ food preferences ꞏ regulation ꞏ media influence ꞏ social responsibility ꞏ health risks ꞏ sugar consumption ꞏ food marketing ꞏ media literacy ꞏ moral implications ꞏ corporate influence ꞏ product placement ꞏ child-directed marketing ꞏ public health ꞏ cognitive development ꞏ persuasive techniques ꞏ cultural impact ꞏ childhood memories ꞏ nostalgia ꞏ cultural values ꞏ industry practices ꞏ media messages ꞏ consumer culture ꞏ media manipulation ꞏ brand loyalty ꞏ responsible marketing ꞏ parenting challenges