Selling candy to babies

Selling candy to babies

4/8/2014

link

https://www.polygon.com/features/2014/4/3/5566578/selling-candy-to-babies

summary

This article examines the controversial marketing tactics used by the video game industry to target young children and their parents. It highlights the phenomenon of "free-to-play" games, where players can download and play games for free but are bombarded with in-app purchases and advertisements for virtual items. The article discusses how these games often employ psychological tricks to encourage impulse buying, effectively selling virtual goods to children without their parents' knowledge or consent. It also explores the ethical concerns raised by these tactics, including the potential for addiction and financial exploitation of vulnerable individuals. Overall, the article sheds light on the manipulative strategies employed by the gaming industry to generate profits from young players.

tags

health risks ꞏ childhood obesity ꞏ product placement ꞏ child psychology ꞏ ethics ꞏ food marketing ꞏ nostalgia ꞏ industry practices ꞏ cultural impact ꞏ brand loyalty ꞏ advertising ꞏ media literacy ꞏ regulation ꞏ candy industry ꞏ media messages ꞏ marketing ꞏ children ꞏ moral implications ꞏ consumer culture ꞏ media influence ꞏ social responsibility ꞏ media manipulation ꞏ cognitive development ꞏ child-directed marketing ꞏ food preferences ꞏ unhealthy food ꞏ consumer behavior ꞏ parenting ꞏ parenting challenges ꞏ targeted advertising ꞏ branding ꞏ corporate influence ꞏ sugar consumption ꞏ responsible marketing ꞏ persuasive tactics ꞏ persuasive techniques ꞏ cultural values ꞏ commercialization ꞏ public health ꞏ childhood memories ꞏ children's products