Pokémon Go Brings Augmented Reality to a Mass Audience

Pokémon Go Brings Augmented Reality to a Mass Audience

7/12/2016

link

http://mobile.nytimes.com/2016/07/12/technology/pokemon-go-brings-augmented-reality-to-a-mass-audience.html

summary

This New York Times article discusses the phenomenon of the popular mobile game, Pokemon Go, and its use of augmented reality (AR) technology. It explains how the game works by using a smartphone's camera and GPS to allow players to catch virtual Pokemon characters in the real world. The article explores the reasons behind Pokemon Go's mass appeal, including its nostalgic factor for adults who grew up with the franchise and its innovative use of AR. It also examines the potential societal impacts of the game, such as increased physical activity and social interaction. The article concludes by stating that Pokemon Go's success marks a major breakthrough for AR technology, as it has brought this technology to a widespread audience and sparked interest in its potential applications.

tags

pokémon go ꞏ augmented reality ꞏ mobile gaming ꞏ technology ꞏ gaming phenomenon ꞏ pokémon ꞏ mobile apps ꞏ mass audience ꞏ virtual reality ꞏ gaming industry ꞏ interactive gaming ꞏ mobile technology ꞏ location-based gaming ꞏ popular culture ꞏ social media ꞏ smartphone gaming ꞏ digital entertainment ꞏ game design ꞏ gaming trends ꞏ immersive experiences ꞏ mobile devices ꞏ social interaction ꞏ online communities ꞏ digital phenomenon ꞏ technology adoption ꞏ gaming addiction ꞏ virtual world ꞏ real-world exploration ꞏ gps technology ꞏ cultural impact