It's Fun to Be a Board-Game Sociopath

https://www.theatlantic.com/family/archive/2025/09/board-games-lying-friends/684228/
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It's Fun to Be a Board-Game Sociopath

This article delves into the author's enjoyment of deceptive and manipulative tactics in board games like Werewolf, Settlers of Catan, and Risk. The author, who admits to a "ruthless game persona," consults experts such as Shane Tilton, Tobias Otterbring, and Rachel Kowert. They explain that the thrill of deception in low-stakes game environments can be a form of "cheater's high" and may even help develop real-world social skills like persuasion and reading people, without negative repercussions. The piece also discusses how aspects of one's real personality can manifest in games and how in-game behavior can still influence real-life relationships, though people generally distinguish between game and reality.

Note

games are defined by their rules.

the freedom to evolve your personality is a defining feature of game night.

even if it costs you some shady looks and scorn. victory is mine!

Published

2025

Summary

This article delves into the author's enjoyment of deceptive and manipulative tactics in board games like Werewolf, Settlers of Catan, and Risk. The author, who admits to a "ruthless game persona," consults experts such as Shane Tilton, Tobias Otterbring, and Rachel Kowert. They explain that the thrill of deception in low-stakes game environments can be a form of "cheater's high" and may even help develop real-world social skills like persuasion and reading people, without negative repercussions. The piece also discusses how aspects of one's real personality can manifest in games and how in-game behavior can still influence real-life relationships, though people generally distinguish between game and reality.

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