How can we develop transformative tools for thought?

How can we develop transformative tools for thought?

1/4/2020

link

https://numinous.productions/ttft

summary

The webpage at numinous.productions/ttft provides information about a typographical experiment called "TTFT" (Test to Failure Typing), designed to test the limits of typographical input systems and explore the relationship between language, cognition, and technology. The experiment involves users typing a word as many times as possible in a minute, and the website displays real-time data and statistics about the users' performance. The goal of TTFT is to challenge assumptions about how we interact with text and our reliance on traditional input methods. The webpage offers insights into the experiment's motivation, methodology, and initial findings, along with instructions for participation. It serves as a platform for engaging with the experiment and contemplating the broader implications of human-computer interaction.

tags

interactive fiction ꞏ text-based games ꞏ interactive storytelling ꞏ narrative gaming ꞏ game development ꞏ game design ꞏ game mechanics ꞏ game programming ꞏ choose your own adventure ꞏ text adventure ꞏ interactive narratives ꞏ storytelling ꞏ digital storytelling ꞏ game art ꞏ game sound design ꞏ game writing ꞏ game creation ꞏ game experience ꞏ game immersion ꞏ game exploration ꞏ player choices ꞏ player agency ꞏ game genres ꞏ game platforms ꞏ game technology ꞏ game interface ꞏ game dynamics ꞏ game world ꞏ game characters ꞏ game narrative structure ꞏ game endings ꞏ game puzzles ꞏ game challenges ꞏ game progression ꞏ game storylines ꞏ game dialogue ꞏ game atmosphere ꞏ game player interaction ꞏ game replayability ꞏ game design principles ꞏ game aesthetics ꞏ game narrative techniques ꞏ game innovation ꞏ game industry ꞏ indie games ꞏ game culture ꞏ game community ꞏ game education ꞏ game theory