A history of (muted) violence

A history of (muted) violence

8/9/2013

link

https://www.polygon.com/features/2013/8/8/4595050/adults-only-ao-games

summary

This article delves into the controversial world of Adults Only (AO) games, which are video games that are specifically designed for players who are 18 and older. It explores the challenges faced by developers and publishers in creating and releasing AO games, as many major retailers and platforms refuse to sell or support them due to their explicit content. The article discusses the reasons behind the stigma associated with AO games, including concerns about violence, sexuality, and the potential impact on younger audiences. It also highlights the debate over freedom of expression and censorship in the gaming industry. Overall, the article provides an insightful look into the complexities surrounding AO games and the challenges faced by those involved in their creation.

tags

game controversy analysis ꞏ game controversy studies ꞏ explicit content ꞏ video game controversies ꞏ game controversy controversy ꞏ game controversy research ꞏ game controversy consequences ꞏ video game industry ꞏ game controversy debate ꞏ game controversy examination ꞏ game controversy perspectives ꞏ gaming community ꞏ game controversy reflection ꞏ controversial games ꞏ adult content ꞏ game standards ꞏ game policies ꞏ game controversy discourse ꞏ adult-oriented games ꞏ game impact ꞏ game ethics ꞏ game maturity ꞏ game controversy criticism ꞏ gaming industry ꞏ parental control ꞏ gaming controversy ꞏ mature content ꞏ game sexuality ꞏ game controversy ꞏ game reception ꞏ age ratings ꞏ game restrictions ꞏ gaming culture ꞏ game classification ꞏ game controversy effects ꞏ game censorship ꞏ video games ꞏ controversial topics ꞏ game ratings ꞏ game controversy discussion ꞏ game violence ꞏ game controversies ꞏ game culture ꞏ game controversy exploration ꞏ game marketing ꞏ game regulation ꞏ game development