A history of (muted) violence

A history of (muted) violence

8/9/2013

link

https://www.polygon.com/features/2013/8/8/4595050/adults-only-ao-games

summary

This article delves into the controversial world of Adults Only (AO) games, which are video games that are specifically designed for players who are 18 and older. It explores the challenges faced by developers and publishers in creating and releasing AO games, as many major retailers and platforms refuse to sell or support them due to their explicit content. The article discusses the reasons behind the stigma associated with AO games, including concerns about violence, sexuality, and the potential impact on younger audiences. It also highlights the debate over freedom of expression and censorship in the gaming industry. Overall, the article provides an insightful look into the complexities surrounding AO games and the challenges faced by those involved in their creation.

tags

video games ꞏ adult content ꞏ gaming industry ꞏ age ratings ꞏ controversial games ꞏ game censorship ꞏ mature content ꞏ gaming culture ꞏ video game controversies ꞏ game development ꞏ game ratings ꞏ game classification ꞏ parental control ꞏ explicit content ꞏ game regulation ꞏ controversial topics ꞏ game violence ꞏ game sexuality ꞏ game maturity ꞏ game restrictions ꞏ game controversies ꞏ game policies ꞏ video game industry ꞏ gaming community ꞏ game culture ꞏ game ethics ꞏ game controversy ꞏ game controversy debate ꞏ adult-oriented games ꞏ game standards ꞏ game marketing ꞏ game impact ꞏ gaming controversy ꞏ game reception ꞏ game controversy effects ꞏ game controversy consequences ꞏ game controversy analysis ꞏ game controversy discussion ꞏ game controversy perspectives ꞏ game controversy research ꞏ game controversy studies ꞏ game controversy exploration ꞏ game controversy criticism ꞏ game controversy controversy ꞏ game controversy reflection ꞏ game controversy examination ꞏ game controversy discourse