A Father, a Dying Son, and the Quest to Make the Most Profound Videogame Ever

A Father, a Dying Son, and the Quest to Make the Most Profound Videogame Ever

1/14/2016

link

https://www.wired.com/2016/01/that-dragon-cancer/

summary

This article discusses the video game 'That Dragon, Cancer' and its unique approach to storytelling. The game was created by Ryan and Amy Green, parents of a child named Joel who was diagnosed with terminal cancer at a young age. The article explores how 'That Dragon, Cancer' uses interactive gameplay and immersive storytelling to convey the emotional journey of the parents and their experiences with their son's illness. It highlights the game's ability to evoke empathy and provoke powerful emotional responses from players. The article also delves into the impact of video games as a medium for storytelling, particularly in addressing sensitive and difficult topics like illness and loss.

tags

indie game development ꞏ family dynamics ꞏ immersive experiences ꞏ empathy ꞏ personal narratives ꞏ grief ꞏ emotional storytelling ꞏ autism ꞏ tragedy ꞏ childhood cancer ꞏ loss ꞏ emotional impact ꞏ creative expression ꞏ game design ꞏ digital media ꞏ indie games ꞏ narrative games ꞏ hope ꞏ coping with illness ꞏ parenting ꞏ virtual reality ꞏ interactive experiences ꞏ fatherhood ꞏ faith ꞏ terminal illness ꞏ interactive art ꞏ video games ꞏ video game development ꞏ love ꞏ augmented reality ꞏ interactive storytelling