The Legend of Zelda: Phantom Hourglass

The Legend of Zelda: Phantom Hourglass

1/1/2007

link

http://www.nintendo.com/games/detail/0nKucR8rpyfV9ktby3s-Kv1_UlMI5P5a

summary

Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra’s band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy’s voice. With the aid of this fairy, he sets off to find Tetra – and his way back to the seas he once knew.\n\nThe Legend of Zelda: Phantom Hourglass is the first Zelda game for the Nintendo DS and a direct sequel to The Wind Waker. The art direction is the same cel-shaded style as the Wind Waker but is displayed from a classic top-down perspective. The gameplay is structured similarly to other games in the series and is divided into two major gameplay sections: sailing between islands and exploring the islands and their dungeons on foot. The touch screen is used to make Link move and attack instead of buttons, you can also make notes of secret treasures and items on the map simply by writing them down. The game received critical acclaim from reviewers, who agreed that the game was a worthy sequel to The Wind Waker.

tags

pirates ꞏ exploration ꞏ minigames ꞏ mascot ꞏ death ꞏ action-adventure ꞏ fairy ꞏ backtracking ꞏ time limit ꞏ campaign ꞏ princess ꞏ sailing ꞏ amnesia ꞏ silent protagonist ꞏ easy ꞏ link ꞏ boss fight ꞏ single-player only ꞏ countdown timer ꞏ game critics awards ꞏ world map ꞏ based on - comics ꞏ human ꞏ polygonal 3d ꞏ shopping ꞏ bow and arrow ꞏ damsel in distress ꞏ transforming boss ꞏ collectibles ꞏ touch controls ꞏ virtual console ꞏ young protagonist ꞏ treasure chest ꞏ saving the world ꞏ side quests ꞏ potion ꞏ grapple ꞏ real-time combat ꞏ nintendo wi-fi connection ꞏ pack-in game ꞏ moving platforms ꞏ been here before ꞏ boss assistance ꞏ fetch quests ꞏ gesture-based controls ꞏ time stopping ꞏ fast traveling ꞏ context sensitive ꞏ nameless protagonist ꞏ cartography ꞏ second person perspective ꞏ naval warfare ꞏ comic relief ꞏ damage over time ꞏ dead multiplayer ꞏ monomyth ꞏ ds microphone use ꞏ friend codes ꞏ interactive achievement awards 2008 ꞏ e3 2007 ꞏ e3 2006 ꞏ spike video game awards 2007 ꞏ game developers choice awards 2008 ꞏ Action ꞏ Fantasy ꞏ Puzzle ꞏ Role-playing (RPG) ꞏ Adventure