The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past

1/1/1992

link

https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past

summary

The wizard Agahnim has been abducting descendants of the seven sages, intent on using their power to obliterate the barrier leading to the Dark World. One of the descendants happens to be Princess Zelda, who informs Link of her plight. Armed with a trusty sword and shield, Link begins a journey that will take him through treacherous territory.\n\nThe Legend of Zelda: A Link to the Past is a top-down action game with puzzle-solving elements similar to the original The Legend of Zelda. After the side-scrolling and RPG-like gameplay of Zelda II: The Adventure of Link, the game is a return to the top-down view and gameplay style of the first installment. It introduces major new items to the series such as the Master Sword and the concept of two different worlds, which was revisited to some extent in Ocarina of Time with two distinct time periods rather than dark and light worlds.

tags

ghosts ꞏ wizards ꞏ magic ꞏ mascot ꞏ prequel ꞏ death ꞏ maze ꞏ archery ꞏ action-adventure ꞏ fairy ꞏ parallel worlds ꞏ backtracking ꞏ undead ꞏ campaign ꞏ princess ꞏ portals ꞏ pixel art ꞏ easter egg ꞏ teleportation ꞏ dwarves ꞏ sequel ꞏ level selection ꞏ giant insects ꞏ silent protagonist ꞏ swimming ꞏ sword & sorcery ꞏ darkness ꞏ boss fight ꞏ explosion ꞏ power glove ꞏ block puzzle ꞏ single-player only ꞏ monkey ꞏ nintendo power ꞏ world map ꞏ based on - comics ꞏ top-down perspective ꞏ human ꞏ shopping ꞏ bow and arrow ꞏ damsel in distress ꞏ rat ꞏ collectibles ꞏ virtual console ꞏ disorientation zone ꞏ non-player character ꞏ 4 player co-op ꞏ young protagonist ꞏ ice stage ꞏ escort mission ꞏ treasure chest ꞏ saving the world ꞏ side quests ꞏ potion ꞏ grapple ꞏ real-time combat ꞏ secret area ꞏ vision obstruction ꞏ shielded enemies ꞏ walking through walls ꞏ shaky camera ꞏ multi-phase boss ꞏ liberation ꞏ mercenary ꞏ coming of age ꞏ conveyor belt ꞏ villain ꞏ recurring boss ꞏ been here before ꞏ sleeping ꞏ merchants ꞏ multiple enemy boss fights ꞏ interquel ꞏ dimension travel ꞏ valuable garbage ꞏ fetch quests ꞏ competitive co-op ꞏ griefing ꞏ kidnapping ꞏ poisoning ꞏ time paradox ꞏ fast traveling ꞏ context sensitive ꞏ living inventory ꞏ falling object ꞏ status effects ꞏ slideshow cutscene ꞏ hidden room ꞏ no wrong choice ꞏ timeskip ꞏ another world ꞏ plane shifting ꞏ retroactive achievements ꞏ greatest hits ꞏ damage over time ꞏ monomyth ꞏ buddy system ꞏ contest-driven development ꞏ played for charity ꞏ e3 2002 ꞏ male protagonist ꞏ broadcast ꞏ nintendo switch online ꞏ retroachievements ꞏ wii virtual console ꞏ satellaview view-limited games ꞏ satellaview demo/trial release ꞏ nintendo 3ds virtual console ꞏ wii u virtual console ꞏ nintendo gateway system ꞏ player's choice ꞏ Action ꞏ Fantasy ꞏ Puzzle ꞏ Adventure